Monthly Archive for March, 2007

TorCamp Skype swarm hit the ceiling

Today we hit the 100 participants limit for the skyp chat rooms in the TorCamp always-on brainstorm (of TransitCamp fame). We migrated to a new one with fewer members but probably it’s time to look for alternatives…

Sure, the drag’n'drop feature to “opt-in” people is still overkill…

Twitterholic and the fame slide

3 days ago I was number 39
Yesterday somewhere like 61
Today I’m number 72

Nice fame slide indeed, the story of my life :)

Seriously speaking, I’m quite fond of this noisy service. As long as it keeps being noisy. I don’t think twitter jumped the shark, as an idea. But the platform really needs some love. When you get used to the background noise, it is really frustrating to fall in a “radio silence” bubble due to server unavailability.

What if…

P2575009

…this was my new home? Arrrrrrrrrrrrrrrrrrrh!

Seriously speaking: anybody has information about pros and cons of livinig afloat? It seems there is a book out there, and some quick info can be found here but I was really looking forward to some live experience…

TV and Internet TV

[video width="480" height="360"]http://blip.tv/file/get/Galacticast-WatchInternetTV200.wmv[/video]

Why do I blog this? I stopped watching TV back in 2002. Couldn’t help not having voice nor choice. And yes, I’m a Galacticast fan.

Toronto Transit Camp

The main source of inspiration for the RItaliaCamp in the Toronto City News…

[youtube]http://www.youtube.com/watch?v=PDkEPvIwarI[/youtube]

This is not a complaints line, it is a solutions playground.

Human? Come to Reboot!

Calling all practical visionaries of the world!It’s time to reboot our minds once again; reboot9 will take place in Copenhagen Thursday, May 31st and Friday, June 1st 2007.
Two days away from implementing, away from the status quo. Two days together with old and new friends in an informal and open festival spirit…

747-266-121-1

See you there…

La città Come

My favorite usual suspect, GG bangs together Derrick De Kerckhove, Bruce Sterling, Elio Piroddi, Massimo Ilardi, Alessandro Zaccuri, Gianni Biondillo, Gianpiero Perri (CNR) in Pomezia (near Rome) for “La città Come”, about the concept of City as…
Given all the braincycles that I’m wasting in conversations nowadays about architecture, cityscapes and social interaction (and some also about urban nomads), it’s a pity that I just received notice of the event now: this could have been well worth a flight to Rome (and not only for me I guess…).
Please please put all videos on the net, as you already did for the Bruce Sterling one!

[youtube]http://www.youtube.com/watch?v=A7os_UPGl-Q[/youtube]

Here the flier and the invite to the event.
Update: …and here if you want to follow on upcoming.org

Girl.Geek.Dinner. Now in Italy too!

I’m really, really sorry. I forgot to post about the girlgeekdinner until now, I hope Amanda will forgive me ;)

Girlgeekdinner

and… it’s gonna happen on Friday 30/3 in Milan… so, while you’re at it,
consider staying the day after for the RItaliaCamp!

Home play-ful Home

Home, the new online world made in Sony, is creating a lot of buzz these days.
The video, available on YouTube, shows some of the features and possible directions of the project.

[youtube]http://www.youtube.com/watch?v=bRb-mCsHQ0c[/youtube]

After watching this one could think: well… ok, so here we have yet another Second Life!?

It’s ot exactly like that.
Leeander thinks it’s going to be just a glorified chat, since there is no “creation as social practice” that is instead part of the core values of the Linden world, and is thus doomed to stay in the realm of games (no matter how successful).

Now, I agree with the fact that “Home” is probably going to be seen mainly as a game facilitating environment, but I think there are a couple of feature that shouldn’t be underestimated: first is that it is less pretentious than SL. The aim is clear, communication. The gameworld is mainly set and clearly divided in public and private spaces. Everything seem to be built to flatten the adoption/learning curve and let the users engage in the virtual world.
The same can’t be said of Second Life, that requires a significant amount of practice and commitments to practice and even more effort to master the advanced features.
Moreover, from what is shown in the video avatars are pretty “average” and probably push players toward building a “polished” image of themselves, while SL definitely encourages extravagancy and the embracing of alternate personas, which is great, but gets in the way when you want to embed more rich communication media, like voice: to support the “masquerade” you should be able to modify your voice to match the avatar general appareance. Therefore, Sony again seems to aim toward a more sustainable route.

The other point is, as Anil Dash points out about twitter:

The sign of success in social software is when your community does something you didn’t expect.

And in the past we already had examples of game worlds used to this extent. The most notable was probably Ultima Online (were the players managed to overthrew the in-game king), but more recently even the ultra-controlled World of Warcraft generated unexpected emergent behaviours (think for instance at all the machinima like make love not warcraft).

[youtube]http://www.youtube.com/watch?v=Cng9e7_Enyk[/youtube]

One thing is sure, not second life nor PS home will be that cyberspace we dreamed about while reading through the pages of Neuromancer, as William Gibson explained recently:

Chia and her buds build their treehouses in corporate ghost sites. That’s the difference. Interstitial. Gotta be interstitial.

Inspiration

I don’t usually reblog these days but I found these two posts yesterday so inspiring that I wanted to share them with you:

Cherry blossoms (found on we-make-money-not-art)
0Alysssssssa

Cherry Blossoms is a backpack that uses a small microcontroller and a GPS unit. Recent news of bombings in Iraq are downloaded to the unit every night, and their relative location to the center of the city are superimposed on a map of Boston. If the wearer walks in a space in Boston that’s correlated to a site of violence in Baghdad, the backpack detonates, releasing a compressed air cloud of confetti, looking for all the world like smoke and shrapnel. Each piece of confetti has the name of a civilian who died in a war based on lies.

Talk about pervasive information and ubiquity…

Visible Maze (discovered via Pasta and Vinegar) is a project by Peter Randall who created this maze that is defined just by the paths on the ground but with no bushes or anything that can block sight.
I think that this image is just amazing: it demonstrates that thin line that separates a space from a playground, and the ultimate truth that this border is essentially defined by the players.

Maze Kids

And now here is my secret, a very simple secret; it is only with the heart that one can see rightly, what is essential is invisible to the eye.