Monthly Archive for May, 2007

Random Recent Events

So here comes what seems to be becoming a tradition of updating this blog once a week…

Friday Lunch
Photo 052507 001Speaking of traditions, let’s start with Friday, when we made the first “public” call for this little tradition of ours of going out for lunch to the borough market on fridays.
Now it’s good to have the regulars from Headshift joining in, but it would be great if people form around London would occasionally pop by and share some free range conversation over a free range meal.

Minibar6
Photo 052507 002That was good. I was not particularly in SoSo mode but enjoyed the short presentations nonetheless.
Keeping them down to 3 minutes is an interesting contstraint / oppportunity. Keeps your attention sharp and the speaker on hardcore facts.
People-wise, Ian was there back from yet another conference in the states, and I finally managed to meet again Josie and especially Yara, that I think I saw last time in 2004 :)
Good stuff.
Also, I finally met Franco Papeschi, an Italian designer and FOAF (via Leeander) and stumbled in my coworking conspiracy buddy Webponce.
Yes it’s a small world, and it’s made out of crossroads.

Did I mention I was not particularly in a social software mood? Well… me and Lars ended up demoing Facebook + Twitter and Plazes to a self assembled crowd… go figure.

Saturday
Nothing special to report really… well apart from organizing a Workshop in Second Life on the new hot Sculpted Prim feature and a nice Thai dinner in Covent Garden (it’s called Thai Pin, very recommended).

Sunday
I was supposed to go to the Sleep exhibition at the Tate Modern with Dave but London had a winter backlash and the weather was so miserable that I lazed out all day… but at least managed to:
. grasp the theory of holodecks in SecondLife
. refresh enough physics to create realistic ship engines (still in SL)
. go on with my Blender self teaching program
. finish to watch third series of BSG (and ultimately decide I’m not made for TV series)

Monday
Photo 052807 001Bank holidays are good for mood and, rain and chilly wind notwithstanding, I finally made it to the Warhol thing at the tate, where I met Dave who was taking pictures and doing some interviews for the Londonist review of the event.
The scene was cool: plenty of sleeping bags and pillows scattered all across the Turbine Hall, a pianoist playing some John Cage, and a huge screen possibly showing the Sleep movie (I say possibly because in daylight it was too bright to really see a thing on the screen…

Monday night was spent trying to make a grumpy friend smile. Worthwhile. Very.

Tuesday
Back to the office and some troubles focusing the day. Managed to get through it though.
Missed the opportunity to go the Globe and see Othello (I suppose it was too cold anyway) but managed to join in two events on SL:
. Meet the media guru with Winy Maas (actually in mixed reality with Milan) on Idearium Island
. the marriage of Destroy Television (check out her amazing one-avatar-broadcast-station setup) and Walker Spaight. Well, first time of this type of event I attended in SL but… it was fun! A lot!
Also there happened to be there lot of the sl residents I’m used to know from their blogs: Ordinal Malaprop, Tao Takashi, Gwyneth and others…
Is there anything like “alpha-SLers”?
Probably so.

Yeah so… what’s next?

Forgot to put these into the previous post so here we go:
. Friday 25th, let’s meet at the Minibar! Conversation, social tagging, beer and a few presentation: see here for details (and subscribe on upcoming)
. Saturday 26th, Yael Davids performance at the ICA (# upcoming)
. Thursday 31th, Friday Jun 1st, in Copenhaghen for Reboot9! Really looking forward to that: last year’s been my favourite conference, and this edition even features a cool social network! Pity I had no time to propose a formal speech… will do something interstitial…

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Sadly I won’t have any time-off to spend in CPH since I’ll have to head back to Blighty for…

. Ninja Tune & Last.fm party on Jun 2nd! Really curious to see how that’ll be…. take a look at the description:

Last.fm creates ‘user-generated club’ with Ninja Tune
Tracks DJed will be chosen according to attendees’ music taste [...]
All Last.fm users going to the party will help decide the setlist for the upstairs room, DJed by Ninja Tune’s Sparky. They’ll register their intention to attend at the club’s event page on the Last.fm website, and on the night Sparky will play tracks drawn from music listened to by those users in the preceding weeks.

Last but not least, on Jun 5th here comes ideari.uk! Idearium friends in London unite for a beer and some good conversation and a (few) pints at the Bricklayer’s Arm in fitzrovia. Leeander is joining us for this first round.

SoundWaves in London and what’s next

With all the twitter-ado going on these weeks I haven’t really cared much after this blog.
Well I have updated it to wordpress 2.2, which is quite something (thanks DreamHost, I <3 one-click instals ;) ).

As a nice side-effect, the layout (that also could use some love) is working again (maybe you noticed trouble with commenting from not-logged in sessions).

Enough with silly techie-details, let’s review briefly what’s going on in this finally warmer London.

Last friday I went to a dinner in fitzrovia with Stowe Boyd, Steph, Suw and some other usual suspects of the social media scene. Paolo and Monica made it too, and I was really impressed by the effort. Had a lovely mortgage-centric chat with Paolo too.
Oh and Headshift was strongly represented, with no less than a headcount of three (Lee and Lars were there too).
Sadly I had to leave soon, just to realize how much I love this people: forget about social networking, business and rumor-gathering (even if that’s obviously that’s also part of no the game)… but no matter what’s the context or topic, they can quench my thirst for challenging and witty thoughts.

Anyway, after this early appearance at the aforementioned dinner, we headed to the Kinetica museum in Spitalfields, where I joined Dave for the launch party of Sound Waves exhibition (check his review on the Londonist!)
I’ll add to that only that it was pretty cool, I enjoyed myself a lot playing with the installation, all sound and somehow interaction centric; you can check a few pictures here (sorry about the quality… I don’t have a proper camera these days).

The girl you can see in the latest picture is Olga. I met her at the first BarCampLondon, where she presented Artstrem, see here for my previous post on the subject. Now she’s launching the mobile version of the service… and was at the Kinetica to demo it. I was so happy: It’s cool to follow a friend’s project from presentation stage to live on a mobile phone near you!

The Vulcano proto-utopia: experiments in self-government of a virtual land

The last 2 weeks have been pretty intensive for the virtual community of Vulcano.
Or maybe, as I notice reviewing my calendar, it’s just me who’s starting to get a glimpse of the quite awesome/hectic/frantic activity that is on the
Grid (Grid is how residents of Second Life usually refer to its virtual land) nowadays.


Lgslg 004For instance, last monday we hosted the Local Government Study Group meeting. I eagerly attended because interested in if/how local governments should be implemented in SL and to which extent. I think the fact of being able to delegate control of land to “users” and allow for flexible ways of redistributing rights is one of those aspects that really differentiate SL from other MMOs. Something that makes it probably the most innovative environment since the age of Ultima Online.

That said, I was quite disappointed when realized that what LGSG is pursuing is the institution of a number of small scale but full fledged miniatures of
RL (Real Life) governments.
Governments that will be empowered with
tools that act more in the way of restricting user rights rather then enhancing their experience.
I’m sorry, but I’m all for the latter: if on one side SL admits mistakes and it is a good playground to fine tune such tools, I still don’t see the point in reproducing RL clumsyness in an ecosystem where the media/environment allows for lighter constraints and more flexible tools.
Local Government for what I see is an advancement for sure, a quite significative one even, but it’s still
no quantum leap.

A quantum leap is what the Vulcano community is trying to achieve.
Vulcano is a sim (as regions are called in Second Life) with 2 characteristics:
Anybody can build (houses, monuments, clothings…), script (special effects, vehicles, services…) and obviously wander
freely.
This makes it essentially a giant
sandbox (a didactic place that is left open to everybody to play with, and that is periodically “reset” to its original status) with a difference: what is made there is meant to stay for an indeterminate amount of time (i.e. the region is never reset).

Alien Beach 002As soon as the news spread across the Grid (mainly the Italian speaking part of it) Vulcano attracted a lot of host of very different people that created a very lively community.
Awesome, so what? you say. Bear with me, because there’s a thing you should know about SecondLife: there you can look the way you like, you don’t need to feed and can travel wherever you want… you can even fly for free… but there is (at least) one scarce resource: prims (or Primitives, the SL equivalent of LEGO bricks) are limited to a maximum of 15000 per sim.
These 2 things (different opinions and limited resources) obviously generated some friction, so we had a major gathering last thursday to discuss the situation, to share everybody’s vision of the project and find new way of regulating (if possible) the land.

What follows are my consideration on these two topics based on the discussion we had that night:

Spirit of the Land
It emerged that Vulcano is inhabited by at least three types of people:
1. Many residents are there to tinker, wrangle and experiment with tools.
These tend to be quite idealistic and have a strong “do-it-yourself” drive, but are also quite willing to explain how-to do things, or to help with general maintenance and duties.
2. Some (but those with the most heavy impact on Vulcano’s ecology) strive to build a cool place to hang out, learn, have conversations, maybe open a small business.
Apparently are also the more concerned about the lack of prims and how are we going to “allocate” them.
3. A few are there to study SL as a technosocial platform or to provide services/structures to residents (so far these include: an InfoPoint / Learning Centre, an Art Gallery, a conference centre, a Language School and my floating Social Interaction Lab). These also are among the “heavy weights” but tend not to
express too much concern about the status.

It would be nice to have a meaning to communicate with newbies and travellers alike this variety and its interactions. The prop we’re going to use to this extent will be a proper spirit: a ghostly bot that will wander through the land targeting visitors and residents alike, and acting both as a memento mori and as a useful, interactive information resource…

Prim regulation
At the meeting I gave a speech on resource management pointing out that the Vulcano community must aim at creating a
sustainable sim and that, so far, it has ben some how self regulating itself without too much effort on the single user end.
In fact, since a month, the number of residents grew steadily, while the number of prims used was
constantly maxed out.
I have not (silly me!) exact data for the whole period, but here you can see a
qualitative graph:

Prim Usage

Prim Usage-2

What triggers the continuous light ondulation in Prim quote is the volunteer
cleaning service that some residents started to get rid of the garbage left by tourists and other less aware residents.
But, what triggered the major decrease was a simple effort in communication when some resident actively asked for prims for a good purpose.
Hence I suggested to try and raise awareness and communication by installing screens and/or booths all over the sim that announce land occupation status, as well as a campaign to explain everybody the value of a prim.

Then again, this is quite a passive approach to the problem, isn’t it? No quantum leap here.
We can do better.
So a couple of days ago, during one of these “cleaning mission”, I was chatting with another worried resident who pointed out that a lot of trouble comes actually from abuse of prefabs.
A prefab is an object (usually a house or other building, but can be anything) that can be bought (or found) and then rezzed (used) wherever you want…
Now, prefabs are usually designed to be sold and thus their designers put more effort in aestethic than optimization.
As a result, a “prefab oriented” building behaviour tends to hog considerably more resources than a DIY approach.
How to address this?
It is
not possible to force all residents into becoming builders, just because most of them simply couldn’t care less, as we saw in the previous chapter. We then need to find another way to discourage the use of resource intensive prefabs.
How?

Well, for example by starting to provide highly optimized, open sourced prefabs!
This will force local enthusiastic builders to hone their skills. Moreover, other residents will probably be more than willing to support the R&D with some
L$ (Linden Dollar is the SecondLife currency).

Sculpties 001Also, sculpties (sculpted prims) are coming to SecondLife, giving a whole new dimension for improvement and optimization.
Sculpted Prims are to standard Prims what modeling clay is to LEGO bricks: they can be (almost) anything!
The problem is that, at the moment, there’s no “easy” way to edit them.
But this means that probably most of the current builders won’t engage into sculpties, at least not in this early age. But Vulcano builders have a fairly good motivation to do that: sculpties can dramatically reduce prim count on the land!
As a side effect, if they get good at sculpties, their use will spread quickly through the grid, making Vulcano builders popular (and maybe well-off) but more than that making the whole Grid much more sustainable.

Coworking meeting by the Thames

Coworking in London? meeting (well, better to say beer conversation: it was just me and Matthew) was great: we shared a few ideas/perspective on the CoWorking concept, and drafted what sounds like a plan to bootstrap a coworking space in London. Not that I need a place to work, but I’d love to know there’s a creative nest somewhere in town where I can go and find flow or inspiration a few days a month, or maybe even set-up some workshop and events.

The Next Steps on this plan for conquering the shared workplace are:

. writing down a few personas of potential coworkers and stick them in the wiki
. go and visit existing similar experiences in London
. set up a Jelly day sometime soon (Leisa, are you up for this one?)

I would be also interested in exploring a bit on the matter of sustainability of such activities and thus Green Coworking (Francesca, maybe worth having a chat?)

And, of course, the VSS Bzaar I is almost ready to host SecondLife based coworking experiments, among other stuff…

Well,  as you see being silent doesn’t mean being idle ;)

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It was the first tweet I received this morning, from Joi.
You may have noticed it too, as (at the moment) google reports 21,900 results for this phrase.
What makes this particular string of hexadecimal characters so viral is that it is the HD-DVD processing key for most movies released so far, published on the net by the AACS (Advanced Access Content System) a couple of days ago by mistake.
Most interesting, and something you may or may not be aware of, is that yesterday under pressure from the MPAA, Digg admins removed the original articles and then Digg users started rebelling in protest, burying normal stories, while digging up the HD DVD stories, so much so that all of the stories in Digg’s homepage yesterday were related to the DVD key story… have a look at Laughing Squid for the whole story.

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update: By the way, this reply from Kevin Rose is the kind of suicidal, totally irrational, passionate positions that I can’t help but love and support with all myself:

But now, after seeing hundreds of stories and reading thousands of comments, you’ve made it clear. You’d rather see Digg go down fighting than bow down to a bigger company. We hear you, and effective immediately we won’t delete stories or comments containing the code and will deal with whatever the consequences might be.

If we lose, then what the hell, at least we died trying.

Digg on,

Kevin