Author Archive for bru

Hands on experimentation

Con le mani in pasta

I decided to start trying to bring some of my culture to London, other than just absorbing its own. First stop: home made pasta :)

Details soon.

A conversation with MattB

Last week I participated in a conversation with Matt Biddulph (Dopplr’s CTO) here in London. Since it was set-up as an interview to allow Feba to gather material for her thesis, I joined in with a few questions and here you’ll find my personal highlights about it (for detailed notes, see Feba’s posts).

Together with us there were also Alexandra and Massimo of Tinker.it, who contributed some good inspiration, but I’ll keep this for a future post, with a that it would be nice to attend one of the forthcoming Arduino for Beginners workshops…

But without further ado, let’s go back to the notes:

Bits of dopplr history

Dopplr was built by people who had a day job. Most of the thinking, early design and even a working prototype was built over a weekend.

The renting of the place was the only “cost” dopplr had sustain that far.

Dopplr releases are named after the next conference. That keeps the team on the edge, makes a good milestone date and automatically gives you a good time when to announce new features. Everybody loves announcement and “early access” at conferences

Dopplr and open source

The value of software companies is shifting from the code itself to the data. Google could proably let his search algorithm out in the open for free and yet not fear any real competition, because G has ten years of “history” behind it. Besides, everyone who worked in a fairly sized enterprise knows that software is always far too patchy, undocumented and/or business specific to be easily reusable “as it is”.
Releasing bits of software not only lets you benefit somehow from the crowd as well as providing useful tools (and ideas even more often), but it acts as a statement, and lets you also somehow model the industry and market in the way you believe in. Think OpenID.

Advices for young European Enterpreneurs

. Do something you know

. Do something you’re gonna use/need yourself.

. Do not spend months dreaming, just do it. You can start with a mashup that increase the value of what exist yet. And so, if you have to fail, fail early.

. Stay in touch with SF: go there, participate in events, dinners, show your face around. Or, if you’re not in London, stay in touch with SF through London.

An Italian tumble/side/bookmark-log

Just to start the new year diverging from my resolutions, I started playing a bit more with my tumble log. It’s (mainly) in Italian, and it’s turning out to have a good affordance for being an “inspiration” dump. Which is quite in conflict with how I mainly used this blog so far. Blimey.

So this is my current knowledge toolscape:
ToolScape

Resolution 2.0.0.8

without further ado:
* read more
* synthesize

Human Tetris

The Original Human TETRIS Performance by Guillaume Reymond.

[via Webgol]

Because it’s interesting when computer games take physical space as model and metaphor, but it’s even more interesting when gaming experiences are recreated in physical, everyday environment: think ARGs and mobile augmented reality systems for different approaches to this same concept.
A previous example was PacManhattan by Dennis Crowley (of dodgeball fame) and others: a mobile powered PacMan game set in the “grid” of real world manhattan. Amazingly funny.

Bikes business

Saw already twice (Joi’s and Matt Jones’s) this morning a link to Mission Bicycles, an interesting project just started where you can design your own bike, that starts as a “light steel frame fixed gear bike with high quality components, a custom paint job, no visible branding”.

That reminded me of Stefano and SlyWay, an Italian bike design studio I’ve been involved with in their early stages of, a few years ago. I went to check the website and I’m glad to see it now features several videos and models.
They still focus on the recumbent concept but apparently have several different “interpretations” of it. Quite cool!

I need to nag them though for the absence of microformats and whatsoever form of interaction on the website (well, there is a network, but pretty static). However on youtube you can find a few videos… enjoy! :)

No need to understand code to play with it


game mod from steph thirion on Vimeo.

Game Mod was a six hour long workshop with the objective of showing the participants that it is not required to understand code to experiment and play with it.
Although they had no experience in coding, the task of each participant was to make a mod (modified version) of a game built in Processing.

Hat tip: Régine

how broadband can help save the planet

Just a link to this article by Emily in SmartMobs that reports a study about how broadband access could spare the planet 1 billion tons of greenhouse gases.

How would faster downloads and Web page loads curb the annual flow of globe-warming gases, and by how much? According to the report:

– Telecommuting, a “zero emission” practice, eliminates office space and car commutes: 588 million tons.
– E-commerce cuts the need for warehouses and long-distance shipping: 206 million tons.
– Widespread teleconferencing could bring one-tenth of all flights to a halt: 200 million tons.
– Downloading music, movies, newspapers, and books saves packaging, paper, and shipping: 67 million tons.

1001 flavour of geeks

56 Geeks
well, actually “just” 56. 56 archetypical geeks that Scott Johnson illustrated and aggregated in this poster as well as making them available as individual portraits (prints also available here).

Seeing this poster made me remember a conversation had a long time ago with Lilia and Phil Wolff on the many natures (or many types) of geeks (yes since you can be an art geek, or social science geek, a mind geek and so on…).

So, what type(s) of geek are you?


PiuBlogCamp, once upon a time…

So next sunday in Rome there’ll be the PiuBlogCamp that is supposed to be summa of the experience of Barcamps in Italy since the BzaarCamp of September 2007 to today.The idea is more than interesting. However, the wiki looks quite full of participants but quite poor in ideas and proposals for conversations. Also asking a little bit around to the people who’ll be there lead to many “hmmm not really sure what I’ll be speaking about” answers”.Is the BarCamp phenomena in Italy coming to a dead end? What can still be learned, what shuold be changed and what needs to stay? I hope the people in Rome will discuss these topics too.As for myself, I think the things we never experimented in Italy and would definitely make a difference are:

  • opening up to international audience (i.e. supporting english speaking participants ) 
  • experiment with a full two-day (and night in between) event.

I may not be able to attend, but in case, one potential presentation, badly needed in my opinion, would be on free hugs




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է ߧ ާѧݧڧܧ ֧ӧ ӧڧէ֧
ߧ ӧ֧֧ߧߧ ݧܧ ѧҧѧ
ߧ ܧѧѧ ҧ֧ ܧݧ
ڧܧ-ߧ ҧߧѧا֧ߧߧ ߧ ٧ӧ֧٧է
ܧѧѧ ڧӧѧߧߧ ܧڧ ߧܧާڧܧ
ߧ ܧѧܧ
ԧݧӧ էߧ ֧ߧܧ
ߧ ֧ߧѧ ܧ
ܧѧ ѧ ߧ ѧܧ֧
ڧ٧ӧѧ֧ߧߧ ߧ
ާ ҧ֧ݧѧ֧ԧ ߧ ӧڧէ֧
ѧߧ ߧ ڧ٧է
ߧ ҧݧڧ ا
ާݧէ ާڧߧߧ ߧ ݧڧܧ ѧݧӧ
ܧڧ ҧѧҧܧ ڧ ӧߧܧ ߧ
ߧ ߧ֧ۧݧߧӧ ݧܧ
ԧէ ߧ ߧ
ݧڧ֧ߧڧ է֧ӧӧ֧ߧߧ ߧ ѧܧѧ٧
ߧ ڧ guestbook
ܧѧѧ ߧ mpg
ߧ ܧ է֧ӧӧ֧ߧߧڧ
ݧ֧ ݧ֧ҧڧۧܧ ߧ
ا֧ܧ ڧ٧ӧѧ֧ߧߧ ߧ
ӧ֧ߧڧܧ ٧֧ާѧߧӧ ӧڧէ֧ ߧ
ҧ֧ݧѧߧ ܧѧѧ ߧ
ݧҧڧ֧ݧܧ ߧ ܧݧڧ
ڧ٧ߧѧڧݧӧѧݧ ާݧէ ߧ
ѧާ ߧ ߧ
6 ݧ֧ߧڧ ߧ
ҧ֧ݧѧߧѧ ߧ ԧݧ֧֧ ާݧէ-20 ݧ֧ߧڧާ
ӧ ѧۧ ߧ ݧߧܧ
ާ֧ ߧ ԧѧڧ ѧߧ ݧڧا֧ ݧ
ܧ ߧ ҧ֧ݧѧߧ ڧݧ
ߧ ܧѧ
ߧ ާݧէ ݧ֧ߧڧ
ߧ ѧ է
ߧ ݧҧڧ֧ݧܧ ڧߧ֧
ӧݧا֧ߧߧ ߧ ӧէѧߧѧ֧ӧ
ߧ ѧۧ էا֧
ߧ ѧߧ ܧѧӧ
ߧ 60
֧+ӧէߧѧ֧ӧ ߧ
ݧߧ֧ߧڧ ߧԧ ܧѧܧ 5.32.031
ԧݧ է֧ӧܧ ߧ
٧ߧѧާ֧ߧڧ ߧ٧ӧ֧٧է ҧܧܧ է ݧ ܧѧݧ ѧߧ
֧ݧ֧֧ܧ է 2 ߧ
ާ֧ ݧҧڧ֧ݧܧ ߧ
ߧ ֧ܧ ҧ֧ܧӧ ӧڧէ֧
ҧ֧ݧѧߧ ڧߧ էݧ ߧ ѧۧ
ѧ٧է֧ӧѧݧܧ ߧ
ߧ ѧ
ߧ ܧ ӧڧܧڧ ҧߧ
ѧާѧ اѧߧ ߧ
ާ֧ ߧ ֧ܧ
ߧ ާݧ ѧݧݧѧէڧ
ܧѧѧ էާѧߧ֧ ߧ ٧ߧѧާ֧ߧڧ֧
ߧ ԧӧ ڧڧߧ
ާاڧ ԧݧ ߧ ֧ߧڧѧާ
ڧѧ ߧ ڧڧ
ߧ ݧ֧ ڧԧ ѧߧڧާ
ߧ ӧڧէ֧ ܧ
ܧӧ֧ߧߧ ߧ
֧ܧ اڧӧߧާ ߧ
ߧ ܧݧڧ ѧߧ֧ܧѧݧ
ܧӧ֧ߧ ߧ ҧ֧ܧӧ
ߧ ѧߧڧާ
ߧ ڧݧ ڧ٧ާ֧ߧ
ԧѧݧ֧֧ ݧڧݧڧ ߧ
flesh ߧ ӧڧէ֧
ߧ ާݧէ ҧѧ
ԧ֧ ߧ
ߧԧѧڧ֧ܧڧ ާݧڧݧާ ܧѧѧ
ߧѧ֧ߧڧ֧ ߧ էӧڧԧѧ֧ݧߧԧ ѧѧѧ
ߧ ҧ֧ܧӧ ֧ܧӧ ާ
ާ֧ ߧ ӧڧէ֧ ާާѧߧܧڧ է֧ߧ
ҧݧߧէڧߧܧ ԧݧҧާ ԧݧѧ٧ѧާ ߧ
ߧ ֧
ߧ ߧ ҧѧҧ
ߧ էܧ ӧڧߧԧ֧
ާ֧ ߧ ٧ڧݧ
ܧѧѧ ߧ ާݧڧݧ ڧܧݧ֧ߧڧ ԧݧڧӧ֧
ߧ ߧ ާݧէ
ߧ ֧ܧ
ާ ߧ ӧڧէ֧ ֧֧ ӧ֧ ܧѧާ֧
ߧ ߧѧڧݧڧ ԧӧ
ߧԧѧڧ ާ ӧڧէ֧
ߧ ݧ֧ާߧߧڧܧ ֧ܧ
ҧ֧ݧѧߧ ާ ߧ
ߧ ާݧէ
ܧݧڧ ݧڧܧ ڧܧ ߧ
ߧ ާاڧߧ ߧѧڧݧڧ
ߧ ҧѧܧ է֧ӧܧ
ߧ ާݧէ ݧ֧ߧڧ
֧ ߧ ݧ֧ҧڧߧ֧ ާݧէ ާݧէ ݧ֧
ߧ ܧۧܧ
ߧ ߧ ֧ܧ
ԧѧݧ֧֧ ާݧէ ߧԧѧڧ
ߧ ֧ާ էݧ pocket pc
ڧӧѧߧߧ ߧ ԧݧѧ ֧ݧ֧ߧڧ
է-2 - ߧ-ާ
էէ֧ݧܧ ߧ
ߧ ܧѧѧ
ߧ ѧ ֧ܧ
ߧ է֧ӧ֧ ާݧէ ݧ֧
ߧ ܧѧڧߧܧ ާݧէ
֧ ߧ ٧֧ݧ ܧѧڧӧ էѧ
ߧڧݧ ѧڧ ֧ܧ
ߧ ާ ݧڧܧ
ߧ 8 ާݧէ
ԧݧ ߧ ԧѧݧݧ֧֧
ڧߧ֧ ާѧާ ߧ
ߧ ާݧէ ܧ ާاߧ ܧѧѧ
ܧѧާ֧ ߧ
ߧ ާݧէ 768
ڧѧ ߧ
ԧѧݧ֧֧ ѧ էѧާ ߧ
է֧ӧڧ ߧ
ܧѧڧߧ ߧ ڧݧ
ݧѧܧӧ ߧ ѧߧڧާ
ܧѧѧ zip ѧڧ ѧߧ ߧ
ԧݧ է2 ߧ
ܧѧڧӧѧ ڧ٧է ߧ
ߧ է֧ާ ާ
ԧݧ ާݧէ ݧ֧ܧ ߧ
ާݧէ ߧԧ
էާѧߧ֧ ߧ ӧڧէ֧ ܧ 2005
ܧѧѧ ߧ ѧߧӧ֧ڧ
ߧ ѧէڧ ѧܧѧ٧ ܧѧѧ
֧ާܧ ڧۧܧڧ ٧ӧ֧٧ ߧ ڧݧާѧ
ߧ ӧڧէ֧ ڧ٧ӧѧ֧ߧڧ ާ֧
ܧѧѧ ܧѧ֧ӧ֧ߧߧ ߧ
ߧ ѧݧާѧ
ާ֧ ߧԧѧڧ ߧݧѧۧ
ҧ֧ݧѧߧѧ ߧԧѧڧ ާݧէ է֧֧
ߧ ٧ӧ֧٧է ݧ֧ ҧ
ߧ ާѧާ ߧܧ
ߧ ӧڧէ֧ ާѧէߧߧ
٧ѧҧڧߧ ߧ
ߧ ѧԧާ֧ߧ ѧߧڧާ
֧ܧ ߧ ܧ
ߧ ܧѧڧߧܧ ݧܧ
ѧߧڧާ ֧ߧѧ ߧ ڧԧ
ߧ ԧѧݧ֧֧ է֧֧
ԧݧ ٧ߧѧާ֧ߧڧ ߧ ڧܧ
ܧѧѧ ߧ ާݧէ-ާݧէ ݧ֧ߧڧ ާݧէ
ڧ֧ܧڧ ҧ ٧ӧ֧٧ ߧ
ߧ ާݧէ ާݧէ է ާݧէ ݧ֧
ߧ ӧڧէ֧ ݧ֧ҧڧߧܧ
ߧ ֧ܧѧާ
ѧѧߧԧ֧ݧ ߧѧۧ ѧҧ
ߧ ڧ٧է ܧѧڧӧѧ
ߧ-ާߧ
ߧѧۧ ߧ ѧۧ ާݧէ
اڧӧߧ ߧ
ߧ ԧݧ ا֧ߧڧ 40 ݧ֧
ߧ ѧߧѧ ݧ
٧֧ݧ ا֧ߧڧߧ 30 45 ݧ֧ ߧ
ԧ֧ ߧ ڧߧ֧
էާѧߧڧ է ߧ
ߧ ڧߧܧ ԧѧݧ֧֧
ߧ ڧܧ
ߧ ѧ٧ӧѧ ާݧէ ѧݧӧ
ܧ ߧ burning book
ѧߧѧݧߧ ߧ
ߧ֧ߧ ߧ
ߧ ֧ݧ ֧ܧ է 2
ҧ֧٧ݧѧߧ ߧ ٧ӧ֧٧է
ߧ اݧ էѧ
ܧڧ ֧ܧ ߧ
ڧߧ֧ߧ֧ ާѧԧѧ٧ڧ ܧԧ ߧ
ԧݧ ٧ߧѧާ֧ߧڧ ߧ ٧ӧ֧٧է
ߧ ֧ݧӧ֧ܧ ѧܧ
ڧ֧ܧ ߧ ԧѧߧ ߧ
է֧ӧܧ ڧݧާ ߧ
ߧ ٧էӧ ڧܧ
ѧߧѧ ߧ ֧ӧ ѧ
ѧ ݧ֧ҧڧߧܧ ߧ
ާݧէ ߧ
ߧ ԧѧ ֧ ԧ֧ާڧߧ
ߧ ӧڧէ֧ 1 ާ
է֧ߧ֧ܧ ߧ ӧڧէ֧ ܧѧѧ
ߧ 7 ݧߧܧ
ާ֧ߧ ߧ ܧܧ
ߧ էݧڧӧާ
ӧѧ֧ڧ٧ ߧ
ߧ ڧէ֧ ѧ
ѧާѧ֧ ߧ ݧ٧ҧߧܧѧާ
ܧѧѧ ӧ ӧڧէ ߧ ٧ ާ
ا֧ܧѧ ڧܧ ߧ
ߧ ԧѧݧ֧֧ ާݧէ
ߧ ӧ֧ا
ߧܧѧ ߧ
ߧ ӧ֧֧ڧߧܧ ܧݧ
ߧ ߧ֧ӧ֧
flach ߧ ڧ֧ܧڧ ڧԧ
ߧ ߧӧ ѧѧ
ߧ ڧߧܧ ާݧڧݧާ ܧާڧܧ
ѧߧڧާ ا֧ܧ ߧ
ߧ ٧ӧ֧٧է ߧڧاߧ֧ ҧڧݧ
ߧ ԧݧ ߧ֧ԧڧߧܧ
ݧѧڧߧ ߧ
ߧ ֧ߧ ߧ
ߧ ا֧ݧѧߧߧ ا֧ߧڧ
ߧѧܧڧ ާѧڧ ڧӧѧߧӧ
ҧ֧֧ާ֧ߧߧѧ ߧڧߧ ߧ
ѧߧ ߧ ާݧէ
ߧܧ ߧ է֧ӧ
ߧ է֧ӧ֧ ѧѧ
ߧ ާݧէ ާݧէ ݧ֧
ާ ߧԧѧڧ֧ܧڧ ӧڧէ֧ ݧڧܧ
ڧߧ֧ۧէا֧ ڧܧ ߧ ާݧէ ԧݧ
ܧѧѧ ܧڧ էާѧߧڧ ߧ ӧڧէ֧ ܧݧڧ