Archive for the 'Coffee' Category

When Google doesn’t play nice

While helping out $prettybigUKnanopublisher in optimizing their visibility, I came across these odd guidelines for Google News:

Display a three-digit number. The URL for each article must contain a unique number consisting of at least three digits.
[...]
If the only number in the article consists of an isolated four-digit number that resembles a year, such as http://www.google.com/news/article2006.html, we won’t be able to crawl it.

Now, this is weird and quite evil.

Reflexive Architecture

…or how SL can help an architecture (r)evolution.

Hat tip: SecondLifeLab

Why do I blog this: architecture is an amazing discipline, that studies the way spaces interacts with people and influence interaction between them. Usually we’re used to think at spaces creating a context and people reacting to it. Reflexive Architecture flips the concept, presenting not just an element, but the space (context) itself being shaped by (reacting to) the actions of avatars (agents / people).

Sunday inspirational videos

Why do I blog this?: Aibo and the Nabaztag are definitely two of the most interesting examples of interactive gadgets. Aibos are sensitive to the physical environment and “learn” from it, while Nabaztag focuses on reacting to network events (feeds, email, other Nabaztag statuses) to create instances of peripheral (ambient) knowledge. The idea of these two agents interacting is fascinating, and gives some early hints at the Internet of Things and spime concepts.

The TENORI-ON, Toshio Iwai’s new interactive digital music instrument, was presented last week in soho.

Why do I blog this?: musical instruments are very efficient worlds where to test interactions, which are intrinsecally social. They also create intimate game spaces, where the reward bounds the player (as in both music player and game player) to a learning experience. I think the Tenori-On is a very interesting exploration of the boundaries and overlaps between toys, musical instruments, intimacy and social spaces.

a Second Death?

From the Official Linden Blog (emphasys by me):

[...]While Linden Lab does not offer an online gambling service, Linden Lab and Second Life Residents must comply with state and federal laws applicable to regulated online gambling, even when both operators and players of the games reside outside of the US. And, because there are a variety of conflicting gambling regulations around the world we have chosen to restrict gambling in Second Life as described in a revised policy which is posted in the Knowledge Base under “Policy Regarding Wagering in Second Life”.

Now, I’m not a gambler and sincerely not interested in this specific issue at all, but I always considered virtual spaces like SL interesting just for one tiny little quality: they help us abstract physical constraints and, more specifically, space. Now this means, among other things, making business relationship possible, more profitable (for the parties involved) and sustainable (for the environment itself).
But what we have here is quite the opposite: a transaction that is forced to abide to the federal laws, even if conducted by two individuals who live and operate in countries other than the USofA, and that never “experience” the US at all, being the physical space of the transaction totally wrapped by the virtual world share illusion. This is like having a u.s. made tv set that refuses to display porn to under age public even if in a country with different age limitations (and where thus it could be perfectly legal to display it).

A new way of making job ads

Standout Jobs is a startup, and they need a ruby guru. So they did this video explaining who they are, what they do and why. And what they need of course.
You may not agree with their arguments, but this way of posting job ads rocks!

Besides, we at Headshift need some coding power too… if you like the idea of working where the social media happens, close to a decent coffee kiosk and 20 meters from the Tower Bridge, well, get in touch (I may do an ad video too… for the time being, you can have an idea of the place thanks to Rik :) ).

When a PC falls in love with a Mac…

Still on the wave of “products are people too”…

Masks, Doors and Moving Outlines

A couple of moving images for your delight and inspiration.
First is a short digital animation by Sarah Orenstein, Winner of the 2006 Renderyard Film Festival [via Shirousagi]

Then we have something special: Soulafrica- Bu Ma Deme.
I discovered this video by chance, but it happens to have been directed/made by that sweet redheaded compulsive photographer that is Lu. Well done friend!

SoundWaves in London and what’s next

With all the twitter-ado going on these weeks I haven’t really cared much after this blog.
Well I have updated it to wordpress 2.2, which is quite something (thanks DreamHost, I <3 one-click instals ;) ).

As a nice side-effect, the layout (that also could use some love) is working again (maybe you noticed trouble with commenting from not-logged in sessions).

Enough with silly techie-details, let’s review briefly what’s going on in this finally warmer London.

Last friday I went to a dinner in fitzrovia with Stowe Boyd, Steph, Suw and some other usual suspects of the social media scene. Paolo and Monica made it too, and I was really impressed by the effort. Had a lovely mortgage-centric chat with Paolo too.
Oh and Headshift was strongly represented, with no less than a headcount of three (Lee and Lars were there too).
Sadly I had to leave soon, just to realize how much I love this people: forget about social networking, business and rumor-gathering (even if that’s obviously that’s also part of no the game)… but no matter what’s the context or topic, they can quench my thirst for challenging and witty thoughts.

Anyway, after this early appearance at the aforementioned dinner, we headed to the Kinetica museum in Spitalfields, where I joined Dave for the launch party of Sound Waves exhibition (check his review on the Londonist!)
I’ll add to that only that it was pretty cool, I enjoyed myself a lot playing with the installation, all sound and somehow interaction centric; you can check a few pictures here (sorry about the quality… I don’t have a proper camera these days).

The girl you can see in the latest picture is Olga. I met her at the first BarCampLondon, where she presented Artstrem, see here for my previous post on the subject. Now she’s launching the mobile version of the service… and was at the Kinetica to demo it. I was so happy: It’s cool to follow a friend’s project from presentation stage to live on a mobile phone near you!

Toronto Transit Camp

The main source of inspiration for the RItaliaCamp in the Toronto City News…

[youtube]http://www.youtube.com/watch?v=PDkEPvIwarI[/youtube]

This is not a complaints line, it is a solutions playground.

La città Come

My favorite usual suspect, GG bangs together Derrick De Kerckhove, Bruce Sterling, Elio Piroddi, Massimo Ilardi, Alessandro Zaccuri, Gianni Biondillo, Gianpiero Perri (CNR) in Pomezia (near Rome) for “La città Come”, about the concept of City as…
Given all the braincycles that I’m wasting in conversations nowadays about architecture, cityscapes and social interaction (and some also about urban nomads), it’s a pity that I just received notice of the event now: this could have been well worth a flight to Rome (and not only for me I guess…).
Please please put all videos on the net, as you already did for the Bruce Sterling one!

[youtube]http://www.youtube.com/watch?v=A7os_UPGl-Q[/youtube]

Here the flier and the invite to the event.
Update: …and here if you want to follow on upcoming.org




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ߧ ѧܧѧ٧ ԧѧݧ֧֧
ܧѧѧܧѧ֧ӧ֧ߧߧ ߧ ܧѧاէ է֧ߧ
ߧ 30 ݧ֧
ҧڧܧڧߧ ߧ
ѧ ߧ֧ҧߧԧ ߧ
է ߧ ާѧݧڧܧ ֧ӧ ӧڧէ֧
ߧ ӧ֧֧ߧߧ ݧܧ ѧҧѧ
ߧ ܧѧѧ ҧ֧ ܧݧ
ڧܧ-ߧ ҧߧѧا֧ߧߧ ߧ ٧ӧ֧٧է
ܧѧѧ ڧӧѧߧߧ ܧڧ ߧܧާڧܧ
ߧ ܧѧܧ
ԧݧӧ էߧ ֧ߧܧ
ߧ ֧ߧѧ ܧ
ܧѧ ѧ ߧ ѧܧ֧
ڧ٧ӧѧ֧ߧߧ ߧ
ާ ҧ֧ݧѧ֧ԧ ߧ ӧڧէ֧
ѧߧ ߧ ڧ٧է
ߧ ҧݧڧ ا
ާݧէ ާڧߧߧ ߧ ݧڧܧ ѧݧӧ
ܧڧ ҧѧҧܧ ڧ ӧߧܧ ߧ
ߧ ߧ֧ۧݧߧӧ ݧܧ
ԧէ ߧ ߧ
ݧڧ֧ߧڧ է֧ӧӧ֧ߧߧ ߧ ѧܧѧ٧
ߧ ڧ guestbook
ܧѧѧ ߧ mpg
ߧ ܧ է֧ӧӧ֧ߧߧڧ
ݧ֧ ݧ֧ҧڧۧܧ ߧ
ا֧ܧ ڧ٧ӧѧ֧ߧߧ ߧ
ӧ֧ߧڧܧ ٧֧ާѧߧӧ ӧڧէ֧ ߧ
ҧ֧ݧѧߧ ܧѧѧ ߧ
ݧҧڧ֧ݧܧ ߧ ܧݧڧ
ڧ٧ߧѧڧݧӧѧݧ ާݧէ ߧ
ѧާ ߧ ߧ
6 ݧ֧ߧڧ ߧ
ҧ֧ݧѧߧѧ ߧ ԧݧ֧֧ ާݧէ-20 ݧ֧ߧڧާ
ӧ ѧۧ ߧ ݧߧܧ
ާ֧ ߧ ԧѧڧ ѧߧ ݧڧا֧ ݧ
ܧ ߧ ҧ֧ݧѧߧ ڧݧ
ߧ ܧѧ
ߧ ާݧէ ݧ֧ߧڧ
ߧ ѧ է
ߧ ݧҧڧ֧ݧܧ ڧߧ֧
ӧݧا֧ߧߧ ߧ ӧէѧߧѧ֧ӧ
ߧ ѧۧ էا֧
ߧ ѧߧ ܧѧӧ
ߧ 60
֧+ӧէߧѧ֧ӧ ߧ
ݧߧ֧ߧڧ ߧԧ ܧѧܧ 5.32.031
ԧݧ է֧ӧܧ ߧ
٧ߧѧާ֧ߧڧ ߧ٧ӧ֧٧է ҧܧܧ է ݧ ܧѧݧ ѧߧ
֧ݧ֧֧ܧ է 2 ߧ
ާ֧ ݧҧڧ֧ݧܧ ߧ
ߧ ֧ܧ ҧ֧ܧӧ ӧڧէ֧
ҧ֧ݧѧߧ ڧߧ էݧ ߧ ѧۧ
ѧ٧է֧ӧѧݧܧ ߧ
ߧ ѧ
ߧ ܧ ӧڧܧڧ ҧߧ
ѧާѧ اѧߧ ߧ
ާ֧ ߧ ֧ܧ
ߧ ާݧ ѧݧݧѧէڧ
ܧѧѧ էާѧߧ֧ ߧ ٧ߧѧާ֧ߧڧ֧
ߧ ԧӧ ڧڧߧ
ާاڧ ԧݧ ߧ ֧ߧڧѧާ
ڧѧ ߧ ڧڧ
ߧ ݧ֧ ڧԧ ѧߧڧާ
ߧ ӧڧէ֧ ܧ
ܧӧ֧ߧߧ ߧ
֧ܧ اڧӧߧާ ߧ
ߧ ܧݧڧ ѧߧ֧ܧѧݧ
ܧӧ֧ߧ ߧ ҧ֧ܧӧ
ߧ ѧߧڧާ
ߧ ڧݧ ڧ٧ާ֧ߧ
ԧѧݧ֧֧ ݧڧݧڧ ߧ
flesh ߧ ӧڧէ֧
ߧ ާݧէ ҧѧ
ԧ֧ ߧ
ߧԧѧڧ֧ܧڧ ާݧڧݧާ ܧѧѧ
ߧѧ֧ߧڧ֧ ߧ էӧڧԧѧ֧ݧߧԧ ѧѧѧ
ߧ ҧ֧ܧӧ ֧ܧӧ ާ
ާ֧ ߧ ӧڧէ֧ ާާѧߧܧڧ է֧ߧ
ҧݧߧէڧߧܧ ԧݧҧާ ԧݧѧ٧ѧާ ߧ
ߧ ֧
ߧ ߧ ҧѧҧ
ߧ էܧ ӧڧߧԧ֧
ާ֧ ߧ ٧ڧݧ
ܧѧѧ ߧ ާݧڧݧ ڧܧݧ֧ߧڧ ԧݧڧӧ֧
ߧ ߧ ާݧէ
ߧ ֧ܧ
ާ ߧ ӧڧէ֧ ֧֧ ӧ֧ ܧѧާ֧
ߧ ߧѧڧݧڧ ԧӧ
ߧԧѧڧ ާ ӧڧէ֧
ߧ ݧ֧ާߧߧڧܧ ֧ܧ
ҧ֧ݧѧߧ ާ ߧ
ߧ ާݧէ
ܧݧڧ ݧڧܧ ڧܧ ߧ
ߧ ާاڧߧ ߧѧڧݧڧ
ߧ ҧѧܧ է֧ӧܧ
ߧ ާݧէ ݧ֧ߧڧ
֧ ߧ ݧ֧ҧڧߧ֧ ާݧէ ާݧէ ݧ֧
ߧ ܧۧܧ
ߧ ߧ ֧ܧ
ԧѧݧ֧֧ ާݧէ ߧԧѧڧ
ߧ ֧ާ էݧ pocket pc
ڧӧѧߧߧ ߧ ԧݧѧ ֧ݧ֧ߧڧ
է-2 - ߧ-ާ
էէ֧ݧܧ ߧ
ߧ ܧѧѧ
ߧ ѧ ֧ܧ
ߧ է֧ӧ֧ ާݧէ ݧ֧
ߧ ܧѧڧߧܧ ާݧէ
֧ ߧ ٧֧ݧ ܧѧڧӧ էѧ
ߧڧݧ ѧڧ ֧ܧ
ߧ ާ ݧڧܧ
ߧ 8 ާݧէ
ԧݧ ߧ ԧѧݧݧ֧֧
ڧߧ֧ ާѧާ ߧ
ߧ ާݧէ ܧ ާاߧ ܧѧѧ
ܧѧާ֧ ߧ
ߧ ާݧէ 768
ڧѧ ߧ
ԧѧݧ֧֧ ѧ էѧާ ߧ
է֧ӧڧ ߧ
ܧѧڧߧ ߧ ڧݧ
ݧѧܧӧ ߧ ѧߧڧާ
ܧѧѧ zip ѧڧ ѧߧ ߧ
ԧݧ է2 ߧ
ܧѧڧӧѧ ڧ٧է ߧ
ߧ է֧ާ ާ
ԧݧ ާݧէ ݧ֧ܧ ߧ
ާݧէ ߧԧ
էާѧߧ֧ ߧ ӧڧէ֧ ܧ 2005
ܧѧѧ ߧ ѧߧӧ֧ڧ
ߧ ѧէڧ ѧܧѧ٧ ܧѧѧ
֧ާܧ ڧۧܧڧ ٧ӧ֧٧ ߧ ڧݧާѧ
ߧ ӧڧէ֧ ڧ٧ӧѧ֧ߧڧ ާ֧
ܧѧѧ ܧѧ֧ӧ֧ߧߧ ߧ
ߧ ѧݧާѧ
ާ֧ ߧԧѧڧ ߧݧѧۧ
ҧ֧ݧѧߧѧ ߧԧѧڧ ާݧէ է֧֧
ߧ ٧ӧ֧٧է ݧ֧ ҧ
ߧ ާѧާ ߧܧ
ߧ ӧڧէ֧ ާѧէߧߧ
٧ѧҧڧߧ ߧ
ߧ ѧԧާ֧ߧ ѧߧڧާ
֧ܧ ߧ ܧ
ߧ ܧѧڧߧܧ ݧܧ
ѧߧڧާ ֧ߧѧ ߧ ڧԧ
ߧ ԧѧݧ֧֧ է֧֧
ԧݧ ٧ߧѧާ֧ߧڧ ߧ ڧܧ
ܧѧѧ ߧ ާݧէ-ާݧէ ݧ֧ߧڧ ާݧէ
ڧ֧ܧڧ ҧ ٧ӧ֧٧ ߧ
ߧ ާݧէ ާݧէ է ާݧէ ݧ֧
ߧ ӧڧէ֧ ݧ֧ҧڧߧܧ
ߧ ֧ܧѧާ
ѧѧߧԧ֧ݧ ߧѧۧ ѧҧ
ߧ ڧ٧է ܧѧڧӧѧ
ߧ-ާߧ
ߧѧۧ ߧ ѧۧ ާݧէ
اڧӧߧ ߧ
ߧ ԧݧ ا֧ߧڧ 40 ݧ֧
ߧ ѧߧѧ ݧ
٧֧ݧ ا֧ߧڧߧ 30 45 ݧ֧ ߧ
ԧ֧ ߧ ڧߧ֧
էާѧߧڧ է ߧ
ߧ ڧߧܧ ԧѧݧ֧֧
ߧ ڧܧ
ߧ ѧ٧ӧѧ ާݧէ ѧݧӧ
ܧ ߧ burning book
ѧߧѧݧߧ ߧ
ߧ֧ߧ ߧ
ߧ ֧ݧ ֧ܧ է 2
ҧ֧٧ݧѧߧ ߧ ٧ӧ֧٧է
ߧ اݧ էѧ
ܧڧ ֧ܧ ߧ
ڧߧ֧ߧ֧ ާѧԧѧ٧ڧ ܧԧ ߧ
ԧݧ ٧ߧѧާ֧ߧڧ ߧ ٧ӧ֧٧է
ߧ ֧ݧӧ֧ܧ ѧܧ
ڧ֧ܧ ߧ ԧѧߧ ߧ
է֧ӧܧ ڧݧާ ߧ
ߧ ٧էӧ ڧܧ
ѧߧѧ ߧ ֧ӧ ѧ
ѧ ݧ֧ҧڧߧܧ ߧ
ާݧէ ߧ
ߧ ԧѧ ֧ ԧ֧ާڧߧ
ߧ ӧڧէ֧ 1 ާ
է֧ߧ֧ܧ ߧ ӧڧէ֧ ܧѧѧ
ߧ 7 ݧߧܧ
ާ֧ߧ ߧ ܧܧ
ߧ էݧڧӧާ
ӧѧ֧ڧ٧ ߧ
ߧ ڧէ֧ ѧ
ѧާѧ֧ ߧ ݧ٧ҧߧܧѧާ
ܧѧѧ ӧ ӧڧէ ߧ ٧ ާ
ا֧ܧѧ ڧܧ ߧ
ߧ ԧѧݧ֧֧ ާݧէ
ߧ ӧ֧ا
ߧܧѧ ߧ
ߧ ӧ֧֧ڧߧܧ ܧݧ
ߧ ߧ֧ӧ֧
flach ߧ ڧ֧ܧڧ ڧԧ
ߧ ߧӧ ѧѧ
ߧ ڧߧܧ ާݧڧݧާ ܧާڧܧ
ѧߧڧާ ا֧ܧ ߧ
ߧ ٧ӧ֧٧է ߧڧاߧ֧ ҧڧݧ
ߧ ԧݧ ߧ֧ԧڧߧܧ
ݧѧڧߧ ߧ
ߧ ֧ߧ ߧ
ߧ ا֧ݧѧߧߧ ا֧ߧڧ
ߧѧܧڧ ާѧڧ ڧӧѧߧӧ
ҧ֧֧ާ֧ߧߧѧ ߧڧߧ ߧ
ѧߧ ߧ