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	<title>Chaos&#039;n&#039;Coffee &#187; Noteworthy</title>
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		<title>The Vulcano proto-utopia: experiments in self-government of a virtual land</title>
		<link>http://chaosncoffee.com/blog/2007/05/15/the-vulcano-proto-utopia-experiments-in-self-government-of-a-virtual-land/</link>
		<comments>http://chaosncoffee.com/blog/2007/05/15/the-vulcano-proto-utopia-experiments-in-self-government-of-a-virtual-land/#comments</comments>
		<pubDate>Tue, 15 May 2007 18:48:41 +0000</pubDate>
		<dc:creator>bru</dc:creator>
				<category><![CDATA[Chaos]]></category>
		<category><![CDATA[Noteworthy]]></category>

		<guid isPermaLink="false">http://chaosncoffee.com/blog/2007/05/15/the-vulcano-proto-utopia-experiments-in-self-government-of-a-virtual-land/</guid>
		<description><![CDATA[The last 2 weeks have been pretty intensive for the virtual community of Vulcano. Or maybe, as I notice reviewing my calendar, it&#8217;s just me who&#8217;s starting to get a glimpse of the quite awesome/hectic/frantic activity that is on the Grid (Grid is how residents of Second Life usually refer to its virtual land) nowadays. [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-family:Georgia;">The last 2 weeks have been pretty intensive for the virtual community of </span><span style="font-family:Georgia;"><a href="http://slurl.com/secondlife/Vulcano/134/101/267/">Vulcano</a></span><span style="font-family:Georgia;">.<br />
Or maybe, as I notice reviewing my calendar, it&#8217;s just me who&#8217;s starting to get a glimpse of the quite awesome/hectic/frantic activity that is on the </span><span style="font-family:Georgia;"><em>Grid </em></span><span style="font-family:Georgia;">(Grid is how residents of </span><span style="font-family:Georgia;"><a href="http://www.secondlife.com">Second Life</a></span><span style="font-family:Georgia;"> usually refer to its virtual land) nowadays.</p>
<p></span><br />
<img src="http://chaosncoffee.com/blog/wp-content/uploads/2007/05/lgslg-004.jpg" height="179" width="240" alt="Lgslg 004" title="Lgslg 004" class="alignleft" /><span style="font-family:Georgia;">For instance, last monday we hosted the </span><span style="font-family:Georgia;"><a href="http://lgsg.wetpaint.com/">Local Government Study Group</a></span><span style="font-family:Georgia;"> meeting. I eagerly attended because interested in if/how local governments should be implemented in SL and to which extent. I think the fact of being able to delegate control of </span><span style="font-family:Georgia;"><em>land</em></span><span style="font-family:Georgia;"> to “users” and allow for flexible ways of redistributing rights is one of those aspects that really differentiate SL from other MMOs. Something that makes it probably the most innovative environment since the age of </span><span style="font-family:Georgia;"><a href="http://en.wikipedia.org/wiki/Ultima_Online">Ultima Online</a></span><span style="font-family:Georgia;">.<br />
</span><span style="font-family:Georgia;"><br />
That said, I was quite disappointed when realized that what LGSG is pursuing is the institution of a number of small scale but full fledged miniatures of </span><span style="font-family:Georgia;"><em>RL</em></span><span style="font-family:Georgia;"> (Real Life) governments.<br />
Governments that will be empowered with </span><span style="font-family:Georgia;"><em>tools</em></span><span style="font-family:Georgia;"> that act more in the way of </span><span style="font-family:Georgia;"><em>restricting</em></span><span style="font-family:Georgia;"> user rights rather then </span><span style="font-family:Georgia;"><em>enhancing</em></span><span style="font-family:Georgia;"> their experience.<br />
I&#8217;m sorry, but I&#8217;m all for the latter: if on one side SL admits mistakes and it is a good playground to fine tune such tools, I still don&#8217;t see the point in reproducing RL clumsyness in an ecosystem where the media/environment allows for lighter constraints and more flexible tools.<br />
Local Government for what I see is an advancement for sure, a quite significative one even, but it&#8217;s still </span><span style="font-family:Georgia;"><strong>no quantum leap</strong></span><span style="font-family:Georgia;">.</p>
<p>A quantum leap is what the Vulcano community is trying to achieve.<br />
Vulcano is a </span><span style="font-family:Georgia;"><em>sim </em></span><span style="font-family:Georgia;">(as regions are called in Second Life) with 2 characteristics:<br />
Anybody can build (houses, monuments, clothings&#8230;), script (special effects, vehicles, services&#8230;) and obviously wander </span><span style="font-family:Georgia;"><em>freely</em></span><span style="font-family:Georgia;">.<br />
This  makes it essentially a giant </span><span style="font-family:Georgia;"><em>sandbox</em></span><span style="font-family:Georgia;"> (a didactic place that is left open to everybody to play with, and that is periodically “reset” to its original status) with a difference: what is made there is meant to stay for an indeterminate amount of time (i.e. the region is never reset).<br />
</span><br />
<img src="http://chaosncoffee.com/blog/wp-content/uploads/2007/05/alien-beach-002.jpg" height="179" width="240" alt="Alien Beach 002" title="Alien Beach 002" class="alignright" /><span style="font-family:Georgia;">As soon as the news spread across the Grid (mainly the Italian speaking part of it) Vulcano attracted a lot of host of very different people that created a very lively community.<br />
</span><span style="font-family:Georgia;">Awesome, so what? you say. Bear with me, because there&#8217;s a thing you should know about SecondLife: there you can look the way you like, you don&#8217;t need to feed and can travel wherever you want&#8230; you can even fly for free&#8230; but there is (at least) one  scarce resource: </span><span style="font-family:Georgia;"><em>prims</em></span><span style="font-family:Georgia;"> (or Primitives, the SL equivalent of </span><span style="font-family:Georgia;"><a href="http://en.wikipedia.org/wiki/LEGO">LEGO</a></span><span style="font-family:Georgia;"> bricks) are limited to a maximum of 15000 per </span><span style="font-family:Georgia;"><em>sim</em></span><span style="font-family:Georgia;">.<br />
These 2 things (different opinions and limited resources) obviously generated some friction, so we had a major gathering last thursday to discuss the situation, to share everybody&#8217;s vision of the project and find new way of regulating (if possible) the land.</p>
<p>What follows are my consideration on these two topics based on the discussion we had that night:</p>
<p></span><span style="font-family:Georgia;"><strong>Spirit of the Land</strong></span><span style="font-family:Georgia;"><br />
It emerged that Vulcano is inhabited by at least three types of people:<br />
1. Many residents are there to tinker, wrangle and experiment with tools.<br />
These tend to be quite idealistic and have a strong “do-it-yourself” drive, but are also quite willing to explain how-to do things, or to help with general maintenance and duties.<br />
2. Some (but those with the most heavy impact on Vulcano&#8217;s ecology) strive to build a cool place to hang out, learn, have conversations, maybe open a small business.<br />
Apparently are also the more concerned about the lack of prims and how are we going to “allocate” them.<br />
3. A few are there to study SL as a technosocial platform or to provide services/structures to residents (so far these include: an InfoPoint / Learning Centre, an Art Gallery, a conference centre, a Language School and my floating Social Interaction Lab). These also are among the “heavy weights” but tend not to </span><span style="font-family:Georgia;"><em>express</em></span><span style="font-family:Georgia;"> too much concern about the status.</p>
<p>It would be nice to have a meaning to communicate with newbies and travellers alike this variety and its interactions. The prop we&#8217;re going to use to this extent will be a proper spirit: a ghostly bot that will wander through the land targeting visitors and residents alike, and acting both as a </span><span style="font-family:Georgia;"><em>memento mori</em></span><span style="font-family:Georgia;"> and as a useful, interactive information resource&#8230;</p>
<p></span><span style="font-family:Georgia;"><strong>Prim regulation</strong></span><span style="font-family:Georgia;"><br />
At the meeting I gave a speech on resource management pointing out that the Vulcano community must aim at creating a </span><span style="font-family:Georgia;"><em>sustainable sim</em></span><span style="font-family:Georgia;"> and that, so far, it has ben some how </span><span style="font-family:Georgia;"><strong>self regulating</strong></span><span style="font-family:Georgia;"> itself without too much effort on the single user end.<br />
In fact, since a month, the number of residents grew steadily, while the number of prims used was </span><span style="font-family:Georgia;"><strong>constantly maxed out</strong></span><span style="font-family:Georgia;">.<br />
I have not (silly me!) exact data for the whole period, but here you can see a </span><span style="font-family:Georgia;"><em>qualitative graph</em></span><span style="font-family:Georgia;">:</p>
<p></span><img src="http://chaosncoffee.com/blog/wp-content/uploads/2007/05/prim-usage.jpg" height="234" width="450" alt="Prim Usage" title="Prim Usage" class="center" /><br />
<span style="font-family:Georgia;"><br />
</span><img src="http://chaosncoffee.com/blog/wp-content/uploads/2007/05/prim-usage-2.jpg" height="234" width="450" alt="Prim Usage-2" title="Prim Usage-2" class="center" /><br />
<span style="font-family:Georgia;"><br />
What triggers the continuous light ondulation in Prim quote is the volunteer </span><span style="font-family:Georgia;"><em>cleaning service</em></span><span style="font-family:Georgia;"> that some residents started to get rid of the garbage left by tourists and other less aware residents.<br />
</span><span style="font-family:Georgia;"><strong>But</strong></span><span style="font-family:Georgia;">, what triggered the major decrease was a simple effort in communication when some resident actively asked for prims for a good purpose.<br />
Hence I suggested to try and raise awareness and communication by installing screens and/or booths all over the sim that announce land occupation status, as well as a campaign to explain everybody the value of a prim.</p>
<p>Then again, this is quite a passive approach to the problem, isn&#8217;t it? No quantum leap here.<br />
We can do better.<br />
So a couple of days ago, during one of these “cleaning mission”, I was chatting with another worried resident who pointed out that a lot of trouble comes actually from abuse of </span><span style="font-family:Georgia;"><em>prefabs.<br />
</em></span><span style="font-family:Georgia;">A prefab is an object (usually a house or other building, but can be anything) that can be bought (or found) and then </span><span style="font-family:Georgia;"><em>rezzed </em></span><span style="font-family:Georgia;">(used) wherever you want&#8230;<br />
Now, prefabs are usually designed to be sold and thus their designers put more effort in aestethic than optimization.<br />
As a result, a “prefab oriented” building behaviour tends to hog considerably more resources than a DIY approach.<br />
How to address this?<br />
It is </span><span style="font-family:Georgia;"><strong>not possible</strong></span><span style="font-family:Georgia;"> to force all residents into becoming builders, just because most of them simply </span><span style="font-family:Georgia;"><em>couldn&#8217;t care less</em></span><span style="font-family:Georgia;">, as we saw in the previous chapter. We then need to find another way to discourage the use of resource intensive prefabs.<br />
How?</p>
<p>Well, for example by starting to </span><span style="font-family:Georgia;"><strong>provide highly optimized, </strong></span><span style="font-family:Georgia;"><strong><em>open sourced</em></strong></span><span style="font-family:Georgia;"><strong> prefabs</strong></span><span style="font-family:Georgia;">!<br />
This will force local enthusiastic builders to hone their skills. Moreover, other residents will probably be more than willing to support the R&#38;D with some </span><span style="font-family:Georgia;"><em>L$</em></span><span style="font-family:Georgia;"> (Linden Dollar is the SecondLife currency).<br />
</span><br />
<img src="http://chaosncoffee.com/blog/wp-content/uploads/2007/05/sculpties-001.jpg" height="232" width="240" border="1" hspace="4" vspace="4" alt="Sculpties 001" class="alignright" /><span style="font-family:Georgia;">Also, </span><span style="font-family:Georgia;"><em>sculpties</em></span><span style="font-family:Georgia;"> (sculpted prims) are coming to SecondLife, giving a whole new dimension for improvement and optimization.<br />
</span><span style="font-family:Georgia;">Sculpted Prims are to standard Prims what modeling clay is to LEGO bricks: they can be (almost) anything!<br />
The problem is that, at the moment, there&#8217;s no “easy” way to edit them.<br />
But this means that probably  most of the current builders won&#8217;t engage into sculpties, at least not in this early age. But Vulcano builders have a fairly good motivation to do that: sculpties can dramatically reduce prim count on the land!<br />
As a side effect, if they get good at sculpties, their use will spread quickly through the grid, making Vulcano builders popular (and maybe well-off) but more than that making the whole Grid much more sustainable.</span></p>
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		<title>La città Come</title>
		<link>http://chaosncoffee.com/blog/2007/03/14/la-citta-come/</link>
		<comments>http://chaosncoffee.com/blog/2007/03/14/la-citta-come/#comments</comments>
		<pubDate>Wed, 14 Mar 2007 11:51:52 +0000</pubDate>
		<dc:creator>bru</dc:creator>
				<category><![CDATA[Coffee]]></category>
		<category><![CDATA[Noteworthy]]></category>

		<guid isPermaLink="false">http://chaosncoffee.com/blog/2007/03/14/la-citta-come/</guid>
		<description><![CDATA[My favorite usual suspect, GG bangs together Derrick De Kerckhove, Bruce Sterling, Elio Piroddi, Massimo Ilardi, Alessandro Zaccuri, Gianni Biondillo, Gianpiero Perri (CNR) in Pomezia (near Rome) for &#8220;La città Come&#8221;, about the concept of City as&#8230; Given all the braincycles that I&#8217;m wasting in conversations nowadays about architecture, cityscapes and social interaction (and some [...]]]></description>
			<content:encoded><![CDATA[<p>My favorite usual suspect, <a href="http://www.bookcafe.net/blog/blog.cfm?id=621">GG</a> bangs together <a href="http://www.utoronto.ca/mcluhan/derrickdekerckhove.htm">Derrick De Kerckhove</a>, <a href="http://it.wikipedia.org/wiki/Bruce_Sterling">Bruce Sterling</a>, <a href="http://www.internetbookshop.it/libri/Piroddi+Elio/libri.html">Elio Piroddi</a>, <a href="http://www.internetbookshop.it/libri/Ilardi+Massimo/libri.html">Massimo Ilardi</a>, <a href="http://www.internetbookshop.it/libri/Zaccuri+Alessandro/libri.html">Alessandro Zaccuri</a>, <a href="http://it.wikipedia.org/wiki/Gianni_Biondillo">Gianni Biondillo</a>, Gianpiero Perri (CNR) in Pomezia (near Rome) for &#8220;La città Come&#8221;, about the concept of <em>City as&#8230;</em><br />
Given all the braincycles that I&#8217;m wasting in conversations nowadays about architecture, cityscapes and social interaction (and some also about <a href="http://coworking.info">urban nomads</a>), it&#8217;s a pity that I just received notice of the event now: this could have been well worth a flight to Rome (and <a href="http://toweringflat.com">not only for me</a> I guess&#8230;).<br />
<strong>Please please</strong> put all videos on the net, as you already did for the <a href="http://www.youtube.com/watch?v=A7os_UPGl-Q">Bruce Sterling one</a>!</p>
<p>[youtube]http://www.youtube.com/watch?v=A7os_UPGl-Q[/youtube]</p>
<p>Here the <a href="http://blogosphere.typepad.com/Locandinadef.pdf">flier</a> and the <a href="http://blogosphere.typepad.com/PIEGHEVOLE-V.pdf">invite</a> to the event.<br />
<strong>Update:</strong> &#8230;and <a href="http://upcoming.org/event/164081/">here</a> if you want to follow on upcoming.org</p>
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		<title>A new voice</title>
		<link>http://chaosncoffee.com/blog/2007/02/20/a-new-voice/</link>
		<comments>http://chaosncoffee.com/blog/2007/02/20/a-new-voice/#comments</comments>
		<pubDate>Tue, 20 Feb 2007 01:42:25 +0000</pubDate>
		<dc:creator>bru</dc:creator>
				<category><![CDATA[Noteworthy]]></category>

		<guid isPermaLink="false">http://chaosncoffee.com/blog/2007/02/20/a-new-voice/</guid>
		<description><![CDATA[After five years of blogging behind the codewitch mask, I eventually felt the need to detach from that character and start sketching on a new, empty canvas. What will you read here will be the same man, but speaking with a new voice: As five years ago, my main interest is still to get to [...]]]></description>
			<content:encoded><![CDATA[<p>After five years of blogging behind the <a href="http://codewitch.org" title="Just Bru">codewitch</a> mask, I eventually felt the need  to detach from that character and start sketching on a new, empty canvas.</p>
<p>What will you read here will be the same man, but speaking with a new voice:<br />
As five years ago, my main interest is still to get to know myself, explore how anybody could  get the most out of oneself and which tools and technologies will make this process possible.</p>
<p>Unlike in the past though, a very small space will be given here to tech gadgets and coding applications, while you&#8217;ll notice more attention to media theory, mind hacks, social interaction design, and social media practices.</p>
<p>Finally, since most of my inspiration comes from everyday life and small innuendos, this will also be, once again, a place for storytelling.</p>
<p>That&#8217;s it for now.<br />
But so much more to come&#8230;</p>
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