Gamasutra - Features - Planning For Fun In Game Programming - Part 2
June 24 2009, 7:36am
How do you legislate for fun from a game planning and programming perspective?
- Tags:
- aesthethics
- fun
- programming
- gameDesign
Via: http://www.gamasutra.com/view/feature/4060/planning_for_fun_in_game_.php
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